Z-95-AF4-P1 Headhunter

History
Many of the fighter craft that Providence could buy legally were out dated and were quickly falling behind. Thanks to Imperial laws many corporations were unable to design new fighter craft for the general public. So Miranda had Providence techs come up with a standardized fighter for there forces. The fighter had to be reliable, have multi function weapon load, durable and cheap to build and maintain. Impossible many said, but ideas were already being passed around by others.

They decided to take an existing fighter and see what after market options there was for it. They settled on the Z-95 because the fight has been around for so long and used by so many organizations, there wa a huge, HUGE load of after market options as well as custom options made by independent companies. Now all it took was to piece together the fighter they needed out of all that.

Weapon Systems
The Rapid-fire Blaster Cannons (RBCs) are geared for fighter to fighter combat, they are able to provide a constant stream of fire at a target. Even the most advance fighter shield systems can't hold up to rapid strikes over a short amount of time.

The Assault Laser Cannons (ALCs) are geared for capital ships, while not as powerful as turbo lasers they fire a tighter more coherent beam that can slice through a capital ships shields and strike the hull.

The concussion missiles give the fighter that little extra punch with fighting both star fighters and capital ships.

The wing mounted hard points allow for any number of options. They can mount six extra missiles for anti fighter or anti light capital ship operations. Four heavy rockets for anti capital ship operations. They can also carry 6 bombs fore ground support. There also options for extended flight or slug firing type weapons as well.

The versatility of the pay load on these fighters is only matched by the BTL-S8 K-wing assault starfighter (which aren't available to the general public).

Flight
These fighters reintroduce the swing wing to the fighter allowing for improved maneuvering in both atmosphere and in space (with the use of maneuvering thrusters on the wings).

The engines are turbo charged with some other improved advancements, like thrust vectoring. This gives the fighters near Tie Interceptor speeds and maneuvering similar to the Alliance X-wing.