ExoSX-003 "ReZEL"

The Systems Alliance needed a MS that could keep up with the fighter craft they were seeing from the invaders. At the times the best option were transformable Mobile Suits where a great deal of R&D had already went into. One of the finest was the Zeta Project. But they couldn't spend the money to build nothing but Zeta Gundams. Lucky for them the project was already looking for ways to make a mass production model. The latest and greatest was the RGZ-95 ReZEL.

After a few tweaks to the frame and other systems they went into production. When these suits first met up with hostile forces they performed above everyone's hopes. The fact they transformed seemed to have a physiological effect on the enemy as well. This Mobile Suit would serve the Systems Alliance well for the years to come.

After the introduction of the RGM-179W it was thought these suits would be quickly phased out. That would not be the case, at least not right away. These suits still have a few good years in them and while a large portion of them may be replaced many will stay in use in special forces.

2 x 60mm Vulcan Guns
Close range weapons, they do little against armored units, but against lighter targets or less protected areas on a armored unit, they can cause significant amount of damage. Mostly used when beam weapons are just too much of a over kill.

2-barrel grenade launcher
Short range weapon as a kind of surprise attack. Doesn't work too well when not fighting others MSs, but a good pilot can still find a use for it.

Beam Sabers
Ever get that urge to slice and dice? Or to cut a fighters stabilizer off? Maybe cut a small ship in two? Well, here go for it!

Beam Gun
Mounted in the shield the Beam Gun acts as a alternative weapon in case the pilot can't bring his/her Beam Rifle around. Aces make equal use of both weapons in battle, much like a gunman that uses two pistols, firing in two directions at one time. The MSs reactor is more then able to keep this weapon charged.

Mega-Particle Beam Launcher
A move powerful version of a Beam Rifle, still can be used effectively against Star fighters but has a powerful punch to really hurt a capital ship as well. Recharge time takes to long for the weapon to be used in a prolonged fight. Once it runs out a pilot is likely to discard it and start using his/her Long Rifle. Has 10 shots.

Long Beam Rifle
Fires a tighter beam having a greater chance to ignore shields and strike the hull. It also has a longer range then most other Beam Rifles. It can also extend a powerful beam saber from the tip of the weapon turning it into a pike like weapon. Recharge time can take a little longer then other Beam Rifles but its hardly noticeable.