Clop-class Heavy Cruiser

The Clop-Class was designed side by side with the Ra Cailum-class, which shows in how it looks. The ship went through two design phases, this was because the first version of the ship was much weaker in fire power then what was needed. This second design saw many structural changes to allow for more weapons, but still resembles the Ra Cailum-class greatly.

The ship makes for a great fire support ship to the Ra Cailum-class, but is also strong enough to operate on its own. Because of the ease of construction this class already out numbers its larger brother three to one. Construction has slowed since they reached this ratio, so it may become the standard in all fleets.

Twin Capital Grade Hi-Mega Particle Cannons
What the System Alliance ships see more often then not, is hostile forces under estimating them. Depending on the race they can count how many weapons a Systems Alliance ship has on one hand. But when one cannon strikes a hit and it causes about 20 cannons worth of damage, well they start to panic. These weapons are the bread and butter of the Systems Alliance ships. Fair firing rate with the uncanny ability to blow up a ship in only a few shots make them the most heavy relied on weapon in the Systems Alliance Fleets.

Missile Launcher Tubes
Can use just about anything, all the way up to Nuclear weapons. Yeah we got those too, but we got rules on using them, don't you?

Anti-MS/Star Fighter/Missile Double Beam Guns
Latest and greatest in keeping hostile craft from getting a solid shooting solution on your ship. If for what ever reason hostiles get past your MS screen the combined effort of your gunners behind these weapons will make their day a living hell by keeping them busy trying not to get shot up, and if they do put a hole in your ship these guns will be sure to put a few in them.