Husk

Husks were synthetic "zombies" created by Darth Trayus and K471 in 18 ABY. When captured, an individual was placed on impaling devices, huge spikes that Norrik Asterr nicknamed "Dragon's Teeth." Over time, the body's organs, skin and water content was converted into cybernetic materials; blood was changed to a sickly green fluid, and the body generated an electrical charge.

When the spikes were approached — say, if someone were to recover their dead comrades — the Husks would be released and attack. The Husks would charge at their enemies and, once close enough, give off a powerful electrical blast which disabled shields and electronics and caused massive radial damage.

Creation
The concept of the Husks were first conceived by Darth Trayus himself, and illicited K471 to lead the project. K471 was responsible for collecting test subjects from various battle fronts and other ops, in order to attempt to transform them into the monstrosities. At the end of the battle that saw the destruction of the City of the Jedi, K471 had enough test subjects and had done enough trials with the failed subjects to produce an effective batch of Husks.

Introduction
"I would like to personally thank you for attending my live test session of our newest creation. I trust you will not disappoint me."

- Darth Trayus

This batch of Husks were first encountered by Solan Phota, Norrik Asterr, and their team of mercenaries that were hired by the Galactic Empire to uncover information about the Cybrid program. At the head of these Husks was a freshly-transformed corpse; the former leader of the group, Lieutenant Aedd Tema. The group fought against the Husks and managed to defeat them, before completing their mission.

Attributes
Husks were known for their resilience. If they got close enough on foot, their electrical blast carried over a large area. This provided damage to anyone in the blast radius and overloaded any shields. If the group of Husks was large enough, these blasts could be lethal.

Husks were vulnerable to physically-damaging Force powers and paralysis. Although they appeared robotic, they were still organic enemies as they were corpses, and as such they were immune to powers and techniques that were specific to droids. Abilities that overloaded electronics, however, were able to slow them down. When encountering them, the best tactic was to keep them at a distance.

The unarmored bodies of Husks were vulnerable to mêlée strikes. The Husk tended to pause for a brief period after using its electrical attack, allowing ample time to perform a melee attack. This tended to inflict light to moderate damage and was virtually guaranteed to knock the Husk down.