The Kularis combat ships were the last ships designed by the Anari before they took to buying and using ships from core ward companies. After a few years being in the Systems Alliance and seeing how the Kadian ships uniqueness give them an edge in combat the Anari Yard thought it was about time to bring out their old ship designs and brush them up.
The new design of Kularis ships would place it as a support ship to larger SA ships and as a system patrol ship. The class would boast a heavy arsenal of missiles and would be the first ships to carry and maintain the Ghost AI star fighters. The first batch of the ships would be modified out of mothballed ships left over from the Anari's distant past, then a full production run would follow.
These ships are always a trap for someone who never came across them before. Their missile launchers are hidden behind heavily armored hatches that will open when the ship is ready to attack. Till that happens the ship only appears to have the three particle cannons.
Launch Pod[edit | edit source]
The pod houses six Ghost Star Fighters and is able to launch all of them by simply opening and detaching them. The Ghosts then under there own power rocket off to meet their intended targets.
Armaments[edit | edit source]
Single-Barrel Capital Grade Hi-Mega Particle Beam Cannons[edit | edit source]
These Cannons fire a longer sustained beam, (think trek phasers, but more powerful), instead of a elongated bolt like other weapons of this type. Because of this these weapons can cause considerable amount of damage on a unshielded ship in a very short amount of time. The fire power of one of these weapons are comparable to six turbolasers. These weapons can fire once every 30 seconds.
Light Missile Launchers[edit | edit source]
Designed for anti-fighter defense the targeting systems are able to track as many fighters as the missiles the ship can fire. The missiles typically used are highly mobile and fast but lack in destructive abilities, the damage done mostly comes from the missile just striking the target, though what ever fuel left in the missile is highly likely to cause an explosion.
A more destructive but less mobile missile is loaded when targeting a capital ship or space station.
Heavy Missile Launchers[edit | edit source]
Anti-Capital/Station weapons, highly destructive weapons such as nuclear weapons, Proton & Neutron rockets, Intruder missiles, and Diamond boron missiles.
Deployment[edit | edit source]
These ships are deployed in hunter packs much like the old Salamis cruisers. Four ships to a pack will work in unison staggering their fire power to achieve a constant fire rate. This applies when stationed in a fleet or out on system patrol.