Star Wars: Exodus Visual Encyclopedia
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Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators.
 
Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators.
   
[[Category:Cadden]][[Category:Ultimates]][[Category:Heroes]][[Category: Mirrodin]][[Category:Mutants]]
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[[Category:Cadden]][[Category:Heroes]][[Category: Mirrodin]][[Category:Mutants]]

Revision as of 03:40, 19 January 2009

Magneto
Magneto
Biographical Information
Known Aliases

The Master of Magnetism

Classification

Alpha-level Mutant

Physical Description
Gender

Male

Personal Information
Enemies
Education

Various Master Degrees

Political Information
Exodus Information
Creator

Mirrodin)

NPC

No

Biography

Early Life

Information coming soon

Powers

Magneto possesses the power to control all forms of magnetism. He can shape and manipulate magnetic fields that exist naturally or artificially. Magneto can draw magnetic force from outside himself (and as such, over vast distances), and he can also generate magnetic force from within himself. Magneto's power is, for all practical purposes, limitless. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. He can erect magnetic force fields with a high degree of impenetrability around himself for protection.

Although Magneto's primary power is control over magnetism, he can also project or manipulate any form of energy that is part of the electromagnetic spectrum, including visible light, radio waves, ultraviolet light, gamma rays, and x-rays. However, Magneto almost always uses only magnetism, since it's more difficult for him to manipulate other forms of energy. Magneto has also exhibited powers of astral projection and telepathy, and has claimed to be able to control the minds of others, though his abilities along these lines are minimal.

Limitations

Magneto's ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of magnetic forces.

Abilities

Magneto has mastered many technological fields, and is an expert on genetic manipulation and engineering, with knowledge far beyond that of contemporary science. He is considered to be a genius in these fields. He can mutate humans in order to give them superhuman powers, or create adult clones of human beings and then manipulate the genetic structures of these clones during their development. He has also learned how to create artificial living beings. Magneto is also an excellent strategist, both in actual battles and games of chess.

Other Information

Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators.